So this is the current status: I have the pointer to one of my characters coordinates that changes while moving around. I made sure to find the proper address now. Once you are sure that you have the proper coordinate values, you can proceed with finding a proper instruction to work from.
You can teleport through objects by changing your coordinate value (without getting hung up or stopping short because of the ground or some other object). Freezing the values locks you in place without any 'ghosting' effect.Ģ. That makes sense, I moved the value: stuff above the return, no more instant crash.īefore you do anything, make sure you are working with proper coordinate values. You may have to experiment here, as some of the instructions may handle gravity or some collision check etc. You must move the value stuff above the return. I feel like what I want to realize is not that hard but my limited knowledge stands in my way I would really appreciate if someone can help me out here. Basically what I did was find player health or coordinates and look at what's at the base address. What I also tried, was to get injured in-game, which reduces the running speed (when holding SHIFT) and scan for increased / decreased float values, but I could not find anything interesting.ĭissecting data/structure also seems to be like a big mess in this game which doesn't make it easier. Since I am not good with those script and neither with ASM I would appreciate a quick check if everything is correct. This is the Auto Assemble script that I generated which instantly crashed my game. So because of the thread I found above I tried the instruction that looked the same, namely the one with 78 calls
The last 5 in this screenshot appear when I start walking / running There seem to be multiple addresses that store the same coordinates, is there a recommended one I should pick ? For instance, try to find out what accesses that address, that I can also edit the value of to make me teleport ?Īnd second: I'm getting a whole list of instructions once I unpause the game. There are two smaller problems with this in this game mentioned above: So I am figuring, that the most possible way to alter my characters movement speed would be to find my player coordinate and figure out what instructions access my coords. Upon research I found some interesting topics regarding this, amongst them this thread I am trying to realize a movement speed hack in the game Resident Evil 5 and I want to do it without using Cheat Engine's integrated speedhack function.
THE LAST REMNANT CHEAT ENGINE MOVE SPEED UP HOW TO
Posted: Wed 12:30 pm Post subject: How to hack movement speed ?